About Ubisoft
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
Recent advancements in Large Language Models (LLM) and Visual Language Models (VLM) are revolutionizing many fields, including video games. Multiple video-game companies are already studying how to leverage LLMs for game-changing innovations, such as enabling players to cooperate in natural language with NPCs (non-player characters). Within academia, multiple research labs are studying how to adapt LLMs/VLMs to new use cases, such as interacting in complex environments through reinforcement learning or evolutionary strategies. These breakthroughs open up vast opportunities for enhancing player immersion through more intelligent and responsive NPCs.
This internship aims to explore the integration of LLMs and VLMs with reinforcement learning (RL) or evolutionary strategies to enhance the intelligence and behavior of NPCs and bots in video games. By combining the creative potential of LLMs with the interactive feedback loops of RL, we aim to build better NPCs and reduce iteration time for game developers.
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The internship will take place within Ubisoft’s La Forge, where cutting-edge tools and resources are available for research, including a set of realistic 3D games specifically designed for research purposes, large datasets, and state-of-the-art learning algorithms deployed on GPU clusters. This internship will benefit from close collaboration with the Inria Flowers team, led by Pierre-Yves Oudeyer.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
This job is open for an internship (6-month contract).
Remote: hybrid model
Process:
If your application is not retained, you will receive a negative answer.
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact here
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.