Bezi is the game development counterpart. It uses the project, game engine documentation, and best practices to provide contextual suggestions and execute changes directly within the engine. It’s helps debug projects, iterate on scenes, and execute standardizable tasks, so small teams can iterate faster and spend more time on the creative parts of game development. Sidekick currently supports Unity and will support other popular game engines in the near future.
Our mission is to empower the people behind the games. To do this, we build products that work with the designers and developers - enabling them to be more creative and efficient.
We’re a group of technical, first-principles thinkers. Every member of the team is trusted, and expected, to deeply understand the people we build for and think creatively about ways to improve their lives and work. Our organization is flat; everyone is trusted to pursue and validate ideas and every idea is supported and debated equally.
We believe the best work happens in teams that know each other. Bay Area team members gather in our SoMa office twice a week.